Rachk Paul Romine Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Ranger1 0 Goblin (Cavalry) S 3' 4" 90 lbs Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
1 1000 19 Male Black Bald
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
20 +5

CON
Constitution
15 +2

INT
Intelligence
14 +2

WIS
Wisdom
13 +1

CHA
Charisma
10 +0


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
12




  
Walk 30'
AC
Armour Class
20 : 15 : 16 = 10 + 4 + 5 + 1 + 0 + 0
20 -2 +5 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+5 = +5 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+1
SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 2 = 2
+ 0.0
+ 0
u   Balance DEX 3 = 5
+ 0.0
+ -2
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 2 = 2
+ 2.0
+ -2
u   Concentration CON 2 = 2
+ 0.0
+ 0
  Craft (Trapmaking) INT 3 = 2
+ 1.0
+ 0
u   Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX 3 = 5
+ 0.0
+ -2
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
  Handle Animal CHA 1 = 0
+ 1.0
+ 0
u   Heal WIS 3 = 1
+ 2.0
+ 0
u   Hide DEX 9 = 5
+ 2.0
+ 2
u   Intimidate CHA 0 = 0
+ 0.0
+ 0
  Intuit Direction WIS 2 = 1
+ 1.0
+ 0
u   Jump STR 0 = 2
+ 0.0
+ -2
u   Listen WIS 3 = 1
+ 2.0
+ 0
u   Move Silently DEX 11 = 5
+ 4.0
+ 2
u   Perform CHA 0 = 0
+ 0.0
+ 0
u   Ride DEX 13 = 5
+ 2.0
+ 6
u   Search INT 4 = 2
+ 2.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
u   Spot WIS 3 = 1
+ 2.0
+ 0
u   Swim STR -5 = 2
+ 1.0
+ -8
u   Use Rope DEX 6 = 5
+ 1.0
+ 0
u   Wilderness Lore WIS 2 = 1
+ 1.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +2 + +2 + +0
+ +0
+
Reflex
Dexterity
+5 = +0 + +5 + +0
+ +0
+
Will
Wisdom
+1 = +0 + +1 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+4 = +1
+ +2 + +1
+ +0
+
RANGED
ATTACK BONUS
+7 = +1
+ +5 + +1
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+4
1d2+2
20/x2

Axe, Throwing
HAND TYPE SIZE CRITICAL
Carried
S
S
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +5
+5
+5
+1
+3
+1
 Dam 1d6+2
1d6+1
1d6+3
1d6+2
1d6+2
1d6+1
  Range 10'
20'
30'
40'
50'
 Hit +8
+6
+4
+2
+0
 Dam 1d6+2 1d6+2 1d6+2 1d6+2 1d6+2
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Studded Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15


*Shield (Small/Steel)
TYPEARMOR BONUSMAX DEX BONUS
Shield
+1

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
5


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Axe, Throwing
Carried
10
4
8
 Blanket (Winter)
Worg
1
3
0.5
 Bedroll
Worg
1
5
0.1
 Flask
Carried
1
0
0.03
 Pot (Iron)
Saddlebags
1
2
0.5
 Rope (Hemp/50 Ft.)
Worg
1
10
1
 Saddlebags
Worg
1
8
4
ITEM LOCATION QTY WT. GP COST
 Shield (Small/Steel)
Equipped
1
6
9
 Spade or Shovel
Saddlebags
1
8
2
 Studded Leather
Equipped
1
20
25
 Waterskin
Carried
1
0
1
 Whetstone
Saddlebags
1
1
0.02
 Worg

1
0
0
TOTAL WEIGHT CARRIED/VALUE   42.0 lbs 123.15 gp
WEIGHT ALLOWANCE
Light 43.0 Medium 87.0 Heavy 131.0

MONEY

LANGUAGES
Goblin, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
favored enemy (Orcs) +1, Goblin Calvary
FEATS
NAME DESCRIPTION
Ambidexterity See Text
Armor Proficiency (Light) See Text
Armor Proficiency (Medium) See Text
Martial Weapon Proficiency See Text
Mounted Combat See Text
Shield Proficiency See Text
Simple Weapon Proficiency See Text
Track See Text
Two-Weapon Fighting See Text
Weapon Focus (Axe (Throwing)) See Text



Ranger Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 0 0 0 0 0 0 0 0 0
NAME DC SAVE CAST TIME DURATION RANGE COMPs SR SCHOOL SOURCE
* = Domain/Specialty Spell

* = Domain/Specialty Spell


Notes
New ItemNew Value