The Gunslinger
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Role: | Gunslinger (Solo) | Description: | ||
---|---|---|---|---|
Rep: | 6 (at least in the park) |
One of the big draws to WestWorld is the
chance to be apart of a gun fight at high noon, This unsavory character was
created for just such an encounter. This is also the Character that the
computer uses to get those that are disinterested "into" the
world they are living in.
The 406 is a newer model equipped with the newest in sensory equipment. Infra-red optics, magnified vision, ultrasonic hearing and more allow the technicians to anticipate the moves of the guests and compensate, so the robot is neither too easy, nor too difficult to "kill", technicians will also use the sensors to ease up on any attack that may harm the guest. |
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Humanity: | NA | |||
STATS | ||||
INT | 10 (via the central computer) | MA | 12 | |
REF | 8 | BODY | 12 | |
TECH | NA (treat as 10) | EMP | NA | |
COOL | NA (treat as 10) | ATTR | 7 | |
LUCK | NA |
SKILLS: | SKILLS: | Robotics: | |||
---|---|---|---|---|---|
Combat Sense | 7 | Awareness/Notice | 10 | Optics
(in both eyes): Image Enhancement, Low Lite, Infrared, Teleoptics Audio (in both ears): Amplified Hearing, Level Dampener EndoSkeleton (body=12) Reinforced Joints |
All
Armored areas under the dermal area is rated at 15 SP The Dermal area is rated at 2 SP Each limb is rated at 25/35 SDP |
Handgun | 10 | Brawling | 5 | ||
Rifle | 10 | Ride Horse | 10 | ||
Tracking | 8 | Weapons Tech | 8 | ||
Melee | 5 | Intimidate | 10 | ||
* all skills are listed at their Maximum Value, the computer/technicians may lower them if needed
Name | Type | Acc | Conc | Avail | Damage | #Sht | ROF | Rel | Range |
---|---|---|---|---|---|---|---|---|---|
Colt Peacemaker | P | 0 | J | C | 2d6+2 | 6 | 1 | VR | 35 |
Winchester Model 1866 | Rif | +1 | N | C | 4d6 | 17 | 1 | VR | 75 |