The Black Knight
|
Role: | Knight (Solo) | Description: | ||
---|---|---|---|---|
Rep: | 6 (at least in the park) |
Unlike WestWorld, In Medieval World, it is
possible to sit back and watch the action unfold around you. Those who
do want to get in on the action will find more than a willing opponent
in the Black Knight.
Like the Gunslinger (Model 406) in WestWorld, the Black Knight is also an enhanced unit The Black Knights job is to steal the throne (and the queen) away from the king. Rumors of his coming will circulate until the final 5 days of the trip where he will make himself known. |
||
Humanity: | NA | |||
STATS | ||||
INT | 10 (via the central computer) | MA | 12 | |
REF | 8 | BODY | 12 | |
TECH | NA (treat as 10) | EMP | NA | |
COOL | NA (treat as 10) | ATTR | 7 | |
LUCK | NA |
SKILLS: | SKILLS: | Robotics: | |||
---|---|---|---|---|---|
Combat Sense | 7 | Awareness/Notice | 10 | Optics
(in both eyes): Image Enhancement, Low Lite, Infrared, Teleoptics Audio (in both ears): Amplified Hearing, Level Dampener EndoSkeleton (body=12) Reinforced Joints |
All Armored
areas under the dermal area is rated at 15 SP The Dermal area is rated at 2 SP Each limb is rated at 25/35 SDP |
Melee | 10 | Brawling | 5 | ||
Tracking | 8 | Ride Horse | 10 | ||
Intimidate | 10 | Weapons Tech | 8 | ||
Social | 10 | ||||
* all skills are listed at their Maximum Value, the computer/technicians may lower them if needed
Name | Type | Acc | Conc | Avail | Damage | #Sht | ROF | Rel | Range |
---|---|---|---|---|---|---|---|---|---|
Long Sword | Mel | 0 | L | C | 2d6 | NA | NA | VR | NA |
Shield | Mel | +1 | N | C | 1d6 | NA | NA | VR | NA |