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INT: 7/10 | REF: 8 | TECH: 6 | COOL: 10 | ATTR: NA | |
LUCK: 4 | MA: 0 | BODY: 10/16 | EMP: 0 | Run: 0 | |
Leap: 0 | Lift: 400kg/640kg | BTM: -4/-7 | Save: 10/16 | Damage: +2/+8 | |
* the first number is the Arachnotron's stats, the second if the Mastermind's | |||||
Skills: Brawling 2, Awareness Notice 6, Intimidation 10,
Leadership 10, Heavy Weapons 8 Cybernetics: Mechanical walking unit, MA 9, Run 27, Leap 6.75, SDP 35, SP 25 Armor Shell, SDP 25, SP 20 Plasma Guns (Arachnotrons) 4d6, 500km, ROF: 10, VR, 1000 rounds of ammo Chain Guns (Masterminds) 5d5, 400km, ROF: 25, VR, 1000 rounds of ammo Notes: though poor in H to H combat, their mechanical bodies can inflict damage, a kick from one of their legs inflicts 4d6 for the Arachnotrons and 6d6 for the masterminds [back] |