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4. Life events
Yearly event (1d10 for each year past 16) |
Die roll |
Event |
1 - 3 |
Big problems, big wins |
4 - 6 |
Friends and enemies |
7 - 8 |
Romantic involvement |
9-10 |
Nothing Happened That Year | 4(a). Big Problems, Big
Wins
Disaster strikes (1d10) |
Die roll |
Disaster |
1 |
Financial loss or debt of 1d10 x 100
M. If this is owed to any of the Corps it must be paid immediately or
you will be thrown into the worker city |
2 |
Imprisonment
(or held hostage) for 1d10 months. If imprisonment it can either be in the
worker city or city prison (dependant on crime) |
3 |
Illness or addiction, lose 1 REF point,
permanently |
4 |
Betrayal. Roll another 1d10 for details: 1 - 3, you are being
blackmailed 4 - 7, an old secret was exposed 8 - 10, you were betrayed by
a close friend, over romance or job (player chooses) |
5 |
Accident. Roll another 1d10 for details: 1 - 4, you were badly
disfigured, lose 5 ATT, permanently 5 - 6, hospitalized for 1d10 months 7
- 8, you have lost 1d10 months of memory for that year 9 - 10, you have
flashback nightmares 80% of the time |
6 |
Lover, friend or relative killed. Roll 1d10: 1 - 5, they died
naturally or in an accident 6 - 8, they were murdered by unknown parties 9
- 10, you know who killed them, but have no proof |
7 |
Falsely accused of a crime. Accused of... (1d10): 1 - 2, theft
3 - 4, cowardice
6 - 8, murder (or similar) - bounty of 1d10 x 1000 M
9, rape (or similar) - bounty of
1d10 x 100 M
10, lying or
betrayal (usually in regard to business dealings)
|
8 |
Hunted by a corp. Roll another 1d10 for details: 1 - 4,
Small local firm or department 5 - 7, Larger Corporation or department
8 - 9, Large corp, calling in the law
10, Joh Fredersen wants to have a word with you |
9 |
Hunted by the Underground. Roll 1d10: 1 - 3, it's only one
person 4 - 6, you can't buy or sell in one neighborhood 8 - 9, you are
denied certain goods all over the city 10, you can't buy anything anywhere
for less than x2 cost |
10 |
Mental or physical incapacitation. Roll another 1d10: 1 - 3, nervous or
muscular disorder, lose 1 REF, permanently 4 - 7, mental problem, anxiety or
phobia, lose 1 COOL permanently 8 - 10, major psychosis, with mood swings and
hallucinations; lose 1 COOL and 1 REF, permanently
|
What are you going to do about it? |
Die roll |
Plan of action |
1 - 2 |
Clear your name |
3 - 4 |
Live it down and try to forget it |
5 - 6 |
Hunt down those responsible and make them pay! |
7 - 8 |
Get what's rightfully yours |
9 - 10 |
Save, if possible, anyone else involved |
You get lucky (1d10) |
Die roll |
Good fortune |
1 |
You make a powerful connection. Roll 1d10 for details: 1 -
3, a
member of the elite class
4 - 5, a member of the Media 6 - 8, a manager of a powerful corp 9 - 10, a high-level
dealer in the Underground |
2 |
Financial windfall, 1d10 x 100 M |
3 |
Big score on job or deal, 1d10 x 100
M |
4 |
Found Sensei (teacher); add +1 to an existing martial art or begin a
new one at level 2 |
5 |
Found a teacher; add +1 to any INT-based skill, or begin a new one at
level 2 |
6 |
Powerful Corporate Exec owes you one favor |
7 |
Nomad or Gang pack befriends you; you can call upon them for one favor
a month, equivalent to a Family Special Ability of +2 |
8 |
A Fixer befriends you; you may use him for inside information
at a level of +2 Streetwise (if
it is a topic that he would be likely to know about) |
9 |
A member of the Underground
befriends you; you can call upon them for one favor a month,
equivalent to a Family Special Ability of +2 -- but don't push it
|
10 |
Found a weapon combat instructor; add +1 to any weapon skill (including
Melee) or begin a new weapon skill at level 2 (Martial Arts and
Brawling are not weapon skills) | [Continue
with Lifepath]
[Table
of Contents]
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